These elements play a crucial role in articulating the Iranian-Islamic national identity, which is inextricably bound to Islamic, and particularly Shi‘i, teachings. 1 The games were selected based mainly on their popularity in society as claimed by the game’s official Web site. On September 22, 1980, Iraqi forces launched air strikes on Iranian air bases, following up with a ground invasion of the oil-producing border region of Khuzestan. This examines the way in which the design of the various elements-such as event, character, and setting-corresponds to the official discourse on the war. The following discussion revolves around a narratological analysis of four Iranian-made digital games on the Iran–Iraq war. It is produced on the basis of the Soviet T-72 and its external shape is inspired by the most modern Russian T-90 export version, the T-90MS ‘Tagil’. This tank firefight was typical of many armored battles in the Iran-Iraq War - and of Third World armored battles in general - in its lack of accuracy. It is one of the first produced entirely by Iran and was first unveiled in 2016 and officially entered active service in 2020. Iran’s expanding presence in Syria, for example. ![]() They were primarily intended to replace Western war games (e.g., Call of Duty and Battlefield) and to impart a distinct Iranian-Islamic wartime culture. The Karrar (English: Striker) is Iran’s latest Main Battle Tank (MBT). More broadly, there is a growing regional conflict with Iran, which consists of a war in Yemen (including the Houthi use of ballistic missiles against Saudi Arabia), an escalating conflict with Israel in Syria, a growth of Shia militia forces in Iraq, targeted assassinations, and cyberattacks. Most war games in Iran were modeled after successful Iranian military operations. By comparison, Iraqs 2,700 tanks started the war with. These games are used as a visual medium to entertain, educate, and communicate the cultural and ideological values of the war to Iranian youth, who constitute the majority of these games’ enthusiasts. At the start of the war, only one third of Irans 1,700 tanks (825 of them Chieftains) were operational. Since then, the Iran–Iraq war (1980–88) has been one of the most significant themes of gaming and game design. On September 22, 1980, Iraqi military forces under the command of Saddam Hussein invaded Iran. ![]() This list may not reflect recent changes. The Iranian digital game industry flourished in 2002 as a result of a cultural war with Western game productions. Pages in category 'Tank battles of the IranIraq War' The following 2 pages are in this category, out of 2 total.
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